![]() ![]() The West may even been the breeziest for me (although the boss was rough the first two tries). There were a few tricky spots but overally I found the rest of the game pretty easy. A bit surprised to see that some would call this their favourite game but to each their own.ĮDIT: Also I totally found the East area the most difficult at the time, but I wonder now if I was just that bad at the game. Would easily recommend it to anyone who wants something short and sweet. Soundtrack+Visuals were definitely the highlight, and normally its not enough to carry a game for me but it was generally fun despite my criticism. As others have mentioned as well, the dash traversal could have been fun but instead its stiff and while I generally enjoyed my time controlling the character, I'm not in a rush to go back to it or do any extras. Theres a bit of variety but it rides a fine line towards the end and part of me was looking forward to just finishing the game. The gameplay loop in the NSEW areas is great but it does get a bit same-y towards the end. I didn't mind how simple the area bosses were but considering there was no area to traverse before hand, I wish the final fight had an extra stage or two. I also found the final boss to be a bit disappointing with its simplicity. I enjoyed the challenge at first, but it certainly follows Zelda trends where by the end you've had enough upgrades that a lot of the challenge is taken out of it. I'm also still not sure how I feel about the gameplay, especially in regards to difficulty and variety. There's a certain hopelessness the game conveys that I find compelling, although really could use any form of character work to really elevate it to another place. ![]() The game has a weird thing going for it where it feels incredibly emotional yet somehow cold and stale at the same time. I'm also not sure what story the game was trying to tell with what was there but it remained very obscure, which is fine. The following is a list of scientific publications that reference Global. Overall really good experience, but definitely wish there was a little more meat to this game. GDP Bibliography is also available in Alphabetical Order. ![]() Going to go and try to finish the North area now. Looking forward to playing through the rest of this game though. Only complaints that I have is I wish there were just a few more warp points, and I like the battle system but I wish it was just marginally less tanky-feeling. Its been a while since I've played a game that feels so obtuse in such a delightful way. I'm glad I'm finally getting it cause I really dig how this game is trying to tell a story purely through visuals, atmosphere and what I can only describe as a strong mood. Noticing that all the secrets are marked with a little square also has made exploring a bit more fun as well. I'll admit I played this very stoned last night and probably got overwhelmed by the first mob I had to fight, but now I'm looking forward to bigger fights. Not sure what it is, but something about the battle system suddenly clicked with me today and I'm finding the game a lot more enjoyable. I wasn't sure if this game was for me and decided to leave it for a night and come back to it later.įlash forward to now and I just cleaned through the East area and am proceeding swiftly through the North. I found it a bit difficult to navigate the area (I went East) and at the same time found the battle system felt off. I appreciate the lack of hand-holding, but I felt a bit lost and a bit frustrated at times. I'll admit that my first hour or two with this game was a bit rough. This code is released under the Unilicense.I've been chipping away at my backlog pretty successfully as of recent, and finally got to this bad-boy. If it fails, or you want to stop the script, push cmd+alt+ctrl+c. You should kind of dash back and forth over the pad with your mouse as the middle point between your dashes - this means it's working, so just let it sit until you're happy with the result or it hits the limit of 850 dashes. Then push cmd+alt+ctrl+s to start the script. Go to the track in the dash upgrade shop, and position the mouse cursor over one of the stamina recharge pads in the top or bottom center while standing within dash distance of it. Make sure that you are using keyboard controls in the game, and that you've bound the spacebar to dash. RequirementsĬopy/paste this script into your a in HammerSpoon to use this code. This was a quick hack and fails to get all the way to 800 occasionally, but it worked for me, so I thought I'd share. This script presses the spacebar for you automatically at the (nearly) correct intervals to get you a very long chain of dashes in the game. Doing it 800 times in a row is nearly impossible. Auto-dash script for Hyper Light Drifter on OSX AboutĬhain dashing in Hyper Light Drifter is hard. ![]()
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